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Statistics
Released:
- Upright: February 1982
- Cocktail: April 1982
Notes: Color XY, Horizontal, 2 Player Simultaneous. This game took the Asteriods theme even further by
introducing dual player play, multi-shaped spinning Asteroids as well as many new enemies. Owen Rubin took over design of the game from Rick Mahler...
Owen commented this....
I took over the game
and changed it a lot, eliminated the rocks, added the color and the "3D"
objects. Rick's early work did include the two ships tied together, but
little game play associated with it, and no real control of the ships
with each other. I took the concept along and added a bunch of other
things, like the small little "mines" that keep you from lurking in the
corner, the bonus wave, the stars and fuzz balls, and the burning fuse!
Plus all the sounds. It was about 25 to 30% done when I took it over.
Funny story on it: I moved Space Duel in its "Asteroids" form to be the
FIRST color XY game and worked with the early color XY system. it would
have spinning color asteroids, color explosions, etc. I wrote a bunch
of color macros to add to the B&W XY system already in progress. Then,
Asteroids Deluxe came out and the idea of a color version of Asteroids
was pushed off. Given that, I started reworking the game to its current
state, but it pushed off the game in time. First Person Space Invaders
was being developed in XY, and since it was ahead of me now, the color
system was moved there. Never heard of First Person Space Invaders? The
concept didn't work, and was changed to become Tempest! It still got the
first color system. My audio routines and color vector macros and all!
*SIGH!*
Two software versions for Space Duel were released from the factory.
Game Description
Space Duel is the first and only multi-player interactive vector game by Atari. This feature it itself
makes it interesting and actually really fun to play. The game is based on play from Asteroids and Asteroids Deluxe
but offers more enemy types and challenges. There is also a bonus round where each player can earn extra points .
There is one cheat documented, it can be found below. Space Duel is a very colorful and fast paced game making worthwhile for any
collection.
PC Versions
Space Duel is supported by a few different emulators. Checkout mame.net for much more info.
Downloadables
Space Duel Operators Manual (.pdf 6.1 meg)
Space Duel Schematic Scans, individually right now.
Space Duel Memory Map
Space Duel ROM Images
Space Duel Pinouts
Space Duel DIP Switch Settings
Cheats
Players can rejuvenate their shield power in the bonus rounds by bouncing off the walls five times while holding down their shield button.
You can also save your thrusting and rotating speed (but not the 4 shots per screen) by pressing your shield button just as you are hit by an
object (Donated by Matt Shaw)
Picture Gallery
Go back to the Atari Vector Page
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