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says, "much to my wife's chagrin." Eric Mondres, 26, a Department of Agriculture staffer, is less cheerful about his addiction. "It's like a drug," he says. You see the same people here week after week. I've tried to wean myself. I'd like to have back all the money I've spent." Near by, wearing a wet raincoat and steamy glasses, a middle-aged man jabs furiously at the thruster of a Star Castle game. He admits to being an attorney in private practice, but says, "I'd really rather you not use my name. This is my secret place. It would drive my wife crazy. I really don't come here very often." Two hours later, he is still there battling the machines alien psychologyand his own. An onlooker watching such a scene and disposed to gloom would have no trouble detecting the smell of society's burning insulation. Contrariwise, an optimist sees these lunchless loners as sensible adults wisely granting themselves a period of therapeutic play, avoiding the intake of cholesterol and booze, and emptying their minds of clutter by a method quite as effective as meditation. In Japan, where many of the games originate, a 29-year-old magazine executive named Shozo Kimura, who admits the games have hooked him, views the mass addiction moodily: "Tokyo is a big town. You think you are not lonely, but it is the opposite. People have nothing to do. They don't care about anything. They can't buy houses. They can do nothing with their money except play the games." The video-game craze, more frenzied even than the universal lust for designer jeans and Kalashnikov assault rifles, has spread across the globe. In West Germany, merchandisers are toting up astonishing Christmas season sales figures that may reach $88 million for home-video consoles and cartridges. In Australia, the quarter-eaters, actually 20¢-piece eaters, bring in $182 million a year. Fascination with the games, often accompanied by cosmic brooding about their presumed bad effect on faith, morals and school attendance, seems to be universal. The games have appeared in Arab settlements in Israel, and in Soweto, Johannesburg's huge black township. Brazil's laws forbid the importing of video games, so they are manufactured locally, and are given the necessary touch of international chic with such English names as Aster Action and Munch Man. In Mexico City, the hot arcade is Chispas ("Sparks"). Video arcades are replacing pool halls as the traditional lounging places for young men in Madrid. Homosexual cruising is a problem in Amsterdam's arcades. In Stockholm, the games are associated in the public mind with |
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