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Egan,
an insurance broker in New Jersey before he moved to New
Hampshire last year, says that he too was surprised, but
yes, the boy did change $40. In Orlando, Fla., the consensus of fifth-graders at Blankner Elementary School is that $3 is a "minimum satisfactory amount" to take to an arcade, but several children talked of spending $20. "I used to spend money on my bike," one boy said ruefully. Not all game players throw huge sums into the coin chutes, bin they agree that it takes an investment of between $20 and $50 to become proficient at any game challenging enough to be fun. There is no question that the money drain is one reason why such communities as Babylon, Long Island. Oakland, Calif., Pembroke Pines, Fla. and Durham, N.H., have passed ordinances restricting play by teen-agers of various ages. The New Hampshire Civil Liberties Union asked that enforcement be postponed till the U.S. Supreme Court rules on an ordinance passed in Mesquite, Texas, forbidding play by people under 17. Lower courts have twice struck down the ordinance. The fact is, however, that teen-agers hoping to bankrupt themselves blissfully with a session of Asteroids or Missile Command may be frustrated not by a prejudicial ordinance but by a lunchtime crowd of adults monopolizing the machines. The Station Break Family Amusement Center in Washington's L'Enfant Plaza opens at 7 a.m.; by 7:15 a dozen men in business suits are blasting away at the games while coffee in plastic cups grows cold. L'Enfant Plaza is within walking distance of at least five major Government agencies. "Office workers seem to need to blow it out" in their fantasies more than other people, says Tom McAuliffe, 33, vice president for operations of the 51-store chain that owns the arcade. By lunchtime, with no teen-agers and not one pair of blue jeans in sight, the 47 machines are making a commotion like Mount St. Helens clearing its throat. Curt Myron, 37, is there, a mortgage supervisor at HUD, who is one of the arcade's top guns. Years ago, pinball cowboys would tape notes to the sides of the machines boasting of their best scores. One of the cleverest come-ons of the video games is circuitry that congratulates hot-shooters with GREAT GAME! and the opportunity to record on-screen their initials and scores for a display that flashes periodically. It is the solid-state equivalent of "D. Boone Killed a Bar," and it means that Myron, who earned the four top scores on the arcade's Centipede machine, is held in awe by the other regulars. He skips lunch, he says, and plays every day, so proficiently that he rarely spends more than 75¢. "I also play in airports," |