Hyperball Switch Matrix




ROW
COLUMN

1
GRN-BRN
2J3-9
2
GRN-RED
2J3-8
3
GRN-ORN
2J3-7
4
GRN-YEL
2J3-6
5
GRN-BLK
2J3-5
6
GRN-BLU
2J3-3
7
GRN-VIO
2J3-2
8
GRN-GRY
2J3-1

1
WHT-
BRN
2J4-9
Plumb
Bob
Tilt
1
A
Hole

9
E
Hole

17
M
Lift-up
Target
25
Left
Shooter

33
Not
Used

41
Not
Used

49
Not
Used

57

2
WHT-
RED
2J4-8
2-Player
Start

2
B
Hole

10
F
Hole

18
N
Lift-up
Target
26
Right
Shooter

34
Not
Used

42
Not
Used

50
Not
Used

58

3
WHT-
ORN
2J4-7
1-Player
Start

3
C
Hole

11
G
Hole

19
O
Lift-up
Target
27
Not
Used

35
Not
Used

43
Not
Used

51
Not
Used

59

4
WHT-
YEL
2J4-6
Right
Chute

4
D
Hole

12
H
Lift-up
Target
20
P
Lift-up
Target
28
Not
Used

36
Not
Used

44
Not
Used

52
Not
Used

60

5
WHT-
GRN
2J4-5
Center
Chute

5
Y
Hole

13
I
Lift-up
Target
21
R
Hole

29
Not
Used

37
Not
Used

45
Not
Used

53
Not
Used

61

6
WHT-
BLU
2J4-4
Left
Chute

6
W
Hole

14
J
Lift-up
Target
22
S
Hole

30
Not
Used

38
Not
Used

46
Not
Used

54
Not
Used

62

7
WHT-
VIO
2J4-3
Slam
Tilt

7
V
Hole

15
K
Lift-up
Target
23
T
Hole

31
Not
Used

39
Not
Used

47
Not
Used

55
Not
Used

63

8
WHT-
GRY
2J4-1
High
Score
Reset
8
U
Hole

16
L
Lift-up
Target
24
Z-Bomb
Switch

32
Not
Used

40
Not
Used

48
Not
Used

56
Not
Used

64