TECHNICAL SERVICE BULLETIN 95-020a

  DATE: DECEMBER 26, 1995 TO: ALL DISTRIBUTORS GAME: PINBALL MAGICä SUBJECT: SWITCH ERROR MESSAGE IN TROUBLESHOOTING MENU AFFECTED S/N’S: ALL SERIAL NUMBERS SWITCH ERRORS COMBINED WITH ANY OTHER ERRORS WILL BE DISPLAYED ON THE MENU MESSAGE LINE ON THE BOTTOM OF THE DISPLAY, WHEN THE COIN DOOR IS OPENED. SWITCHES ARE CHECKED TO MAKE SURE THAT THEY CHANGE STATES IN A GIVEN NUMBER OF GAMES. THE NUMBER OF GAMES DEPENDS ON THE PRIORITY OF THE SWITCH. THE SWITCH WILL BE ‘FLAGGED’ AS AN ERROR IN TROUBLESHOOTING IF IT DOES NOT CHANGE STATES IN ‘X’ NUMBER OF GAMES. EXAMPLE: IF THE LEFT SLINGSHOT SWITCH IS NOT ACTIVATED, OR IF THE SWITCH IS STUCK CLOSED (SHORTED) FOR 20 GAMES THE SWITCH WILL BE ‘FLAGGED’ AS AN ERROR. THE FOLLOWING IS A LIST INDICATING SWITCH NAME, AND THE NUMBER OF GAMES BEFORE THEY ARE REPORTED AS ERRORS: SWITCH # OF GAMES BEFORE REPORTED AS ERROR COIN 1 100 COIN 2 100 COIN 3 100 COIN 4 100 LEFT FLIPPER 10 RIGHT FLIPPER 10 START 10 COIN DOOR OPEN 100 SLAM TILT * PLUM TILT * CONTINUE 100 DISPENSER KNOTCH * MIRACULOUS SAVE 20 LEFT INLANE 20 LEFT SLINGSHOT 20 LEFT FLIPPER END OF STROKE 10 RIGHT FLIPPER END OF STROKE 10 RIGHT SLINGSHOT 20 RIGHT INLANE 20 RIGHT OUTLANE 20

PAGE 1 SWITCH # OF GAMES BEFORE REPORTED AS ERROR LOCK 1 30 LOCK 2 30 LOCK 3 30 GENIE 1 30 GENIE 2 30 GENIE 3 30 BONUS 30 SHOOTER 10 PRESTO 30 VANISH 30 CRITIC TOP 100 CRITIC BOTTOM 100 ORBIT RIGHT 30 ORBIT CENTER 30 DROP C 30 DROP I 30 DROP G 30 DROP A 30 DROP M 30 STAR SLINGSHOT 30 RAMP N 30 WAND N 30 WIREFORM N 30 LIFT N 60 LIFT UP 30 LIFT DOWN 30 STAGE 30 CAPTIVE BALL 30 SPINNER 30 WAND L 30 WAND R 30 STAR BUMPER 30 STANDUP 3 30 STANDUP 2 30 STANDUP 1 30 BALL OUT 10 TROUGH 3 10 TROUGH 2 10 TROUGH 1 10 ‘*’ INDICATES THAT THE SWITCH IS NOT MONITORED FOR ERRORS

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