|Sequel games are nothing new. Pong, the primordial video game,
begat Super Pong, Quadrapong, Breakout, and finally Super Breakout. Space Invaders
game birth to Space Invaders Deluxe. Sequel fever hit a peak in '82, and there seems
no end's in sight.
The way I see it, most sequel
games involve some kind of revenge, which can take several forms: The game
manufacturer gets revenge against the "How-to" book publishers; the player gets
revenge against an evil bastard like Otto; or the machine gets revenge against you.
Ms. Pac-Man is the most popular sequel of our time.
Not only has it paced its hubby, Ms. P-M will probably outgross the next three E.T.
sequels put together. An artistic improvement over the original, Ms. Pac got her
revenge against all those "How to beat Pac-Man" books by eliminating patterns
and forcing millions of players to fend for themselves. Suprisingly, I haven't heard
anyone complain about the missing patters-yet.
|Donkey Kong Junior could be even bigger than Ms. Pac-Man.
As of this writing, it is number one with a bullet in the arcades. Again, the
main theme of DK Jr. is revenge. Mario, the hero of Donkey Kong, has suddenly turned
bad guy. He's put Kong behind bars and keeps himself busy throughout the game
unleashing deadly birds and evil snapjaws in the direction of papa Kong's innocent little
I have a theory that Mario was driven mad trying to rescue the girl over and over
and over again in the original game, and that's why he's turned into such an evil
monkey-killer. There are, I must admit, Donkey Kong scholars who believe Mario has
been the villain all along. They maintain that those weird industrial settings are
obviously the work of a deranged mind, and that Donkey Kong was saving the girl from
Mario, who only wanted her to satisfy his depraved appetites. No way. I think
Mario is more traditional than that. He has companionship and se-