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be more suited to the
computer-based society that is emerging than the linear education now available in schools
and books. "The arcade machines are skillful teachers," Gable says, "with
more variety and individuality than many human teachers." His words are echoed by Michigan's James McConnell, whose introductory textbook on psychology is currently a best seller on college campuses. "Go into one of the arcades and watch the students there play," McConnell advises. "They're being challenged in strange sorts of ways, and they're vocal and emotional about it. And then go to the library, and watch the kids sitting in a row, and they aren't smiling and they aren't enjoying anything, and if they did, if one of them got an insight from reading a book and stood up and yelled 'Eureka!' they'd throw him right out of the place." Are those psychologists saying the arcades are the new schools for survival? Is it somehow more valuable to learn Missile Command than to learn English? To know that, you may have to hit hyperspace. Hyperspace is a concept introduced in early science fiction and used in some of the first computer video games, whereby you disappear from your current frame of reference and reappear in the same world but in a different dimension of space or time, or at least at different coordinates on the screen. It is not a perfect concept. There's a chance you will blow up on reentry. But sometimes it's worth trying. .Hyperspace. And reenter in the weatherbeaten barracks office of Major Dave Robinson, a trim armored cavalry officer who, as he gets up from his desk, looks as if he might shoot right through his own flat-cut hair. Until recently, he says, the only video game he can recall playing was an early tank game, years ago in a bar. At the moment. Major Robinson is assigned to the Army Training Support Center at Fort Eustis, Virginia, a field office of TRADOC, the Army's Training and Doctrine Command, and his mission is to explore the effectiveness of a modified Atari arcade game in gunnery instruction. In the arcades, they're all volunteers Major Robinson's orders came down from the commander of TRADOC, General Donn Starry, who was struck by what he saw in the video game arcades. "I see a lot of people in those arcades learning something," Robinson recalls the general's words, "and they're all volunteers, and they're paying a quarter to learn whatever it is they learn from these machines. I don't know what they learn, but I'm convinced they learn something, and that the Army needs to exploit it." An Army study group selected the Atari game Battlezone as a candidate for training use, and Major |